Land first, token later
You buy a forest estate in USDC — not a speculative TGNM sale in the raise.

Player guide · before the legalese
Tignum is a Solana forest idle: claim land in USDC, care for stands, earn timber value in $TGNM utility — not a casino mint.
Six hooks worth remembering before the tables start.
You buy a forest estate in USDC — not a speculative TGNM sale in the raise.
Plant · water daily · wait · cut · sell timber. Miss 3 days and the stand dies.
Seeds burn ~70% · harvest fees burn ~90%. Fixed 100M supply — no endless mint.
If the chart goes wild, the game slows extraction — base prices stay readable.
Claim = 6+1 seeds + 6 free Cuts. Softlock rails: Comeback + Seed/Harvest Desk.
One species per realm. Wave 1 = 720 estates. Waves 2–3 only if the economy is healthy.
The season loop on your estate.
Each continent = one species. Prices are land USDC (early bird). Grow days scale from fast eucalyptus to slow mahogany.

Player-facing roadmap. Exact calendar dates move with delivery — direction stays.
Whitepaper + raise rules locked.
Telegram · X · live domain. Land info public — still no real USDC checkout.
Phase A cheap woods → B iroko/teak (~day 30) → C mahogany (at $50k or day 90). Softcap $50k unlocks ops; miss it by 12 months → refunds to payers.
Live seasons deepen. Token mint + DEX exit only after land success — listing is an exit ramp, not the raise.
More map only on published health metrics. CEX only if DEX depth exists.
Technical MUST sections below. On-chain addresses and audit links ship when real — never as placeholders. Terms · Risk.
$TGNM) — Whitepaper V1Document status: Pre-TGE public draft
Aligned with: MASTER-MODEL-V1 (internal product canon)
Last update: 2026-10-27
Live page: /whitepaper
Integrity rule: Contract addresses, audit URLs, and company registration details are published only when real.
Fabricating audits, teams, or addresses is prohibited.
Tignum is a browser-based forest idle game on Solana. Players buy scarce land (estates) with USDC, then plant, water, harvest, and trade timber using the utility token $TGNM.
$TGNM is sold in that checkout. $TGNM is spent and earned inside the game (seeds, harvest fees, timber market, Ranger lock, Vault shield). | Item | Value |
|---|---|
| Token name | Tignum |
| Ticker | TGNM |
| Chain | Solana |
| Standard | SPL Token (Solana Program Library) |
| Max / total supply | 100,000,000 TGNM (fixed) |
| Primary raise | Land (USDC) — softcap $50,000 |
| Public persona | Mr. Tig (founder brand / communications) |
| Blockchain | Solana mainnet-beta (devnet for testing) |
| Token standard | SPL Token (Token Program / Token-2022 only if explicitly adopted and disclosed) |
| Decimals | 6 (planned) |
| Native listing pair (planned) | TGNM / USDC on a Solana DEX |
$TGNM is not ERC-20 or BEP-20. Explorers: Solscan / Solana Explorer.
On-chain artifacts (TGNM mint, metadata, land/deed program, sale treasury, vesting vault, fee/burn path) are published after mainnet deploy — each with a full base58 address and a Solscan / explorer link to verified IDL or release tag.
Until then, no address is claimed. Source will ship as a public GitHub release tag matching the on-chain deploy.
1. Fixed supply. All 100 M are minted once into allocation vaults at Token Generation Event (TGE).
2. No transfer tax. Transfers are standard SPL — 0% tax/fee on transfer.
3. No hidden mint. After initial allocation, mint authority is revoked or held only by a disclosed vesting/emission program that cannot increase max supply above 100 M.
4. Burns are real. Game sinks call burn (or send to an irrecoverable burn address) — they do not silently re-mint.
| Authority | Policy at / after TGE |
|---|---|
| Mint authority | Used only for the one-time 100 M allocation (or program-controlled emission from pre-minted reward vault, not new supply). Then revoked or limited to documented vault release. |
| Freeze authority | Disabled / revoked at TGE (preferred). If temporarily retained for incident response, held by multisig + timelock and disclosed here. |
| Upgrade authority (programs) | Multisig; critical upgrades behind timelock. |
| Pause | Vanilla SPL has no global “pause.” Any custom pause on game programs will be disclosed; it must not confiscate user balances silently. |
| Blacklist | Not part of the base token design. Any compliance hold uses disclosed program rules + legal process — not a silent admin drain. |
| Flow | Logic |
|---|---|
| Mint (TGE) | Create mint → mint 100 M → distribute to allocation PDAs/vaults per §2 → revoke open mint. |
| Burn | Seeds (~70%), harvest fee (~90% of 2 TGNM), Vault Frost Shield (~60%), share of timber trade fee (~20%) — see §4. |
| Game spend | Player wallet → game program CPI (transfer or burn). |
| Rewards | Released from the pre-allocated 28 M game-rewards vault under annual caps — not inflationary mint. |
| Land purchase | USDC → sale treasury; estate deed / grant — no TGNM in the same checkout. |
An independent smart-contract audit (mint, vesting, sale treasury, game fee/burn paths, deed program) is required before mainnet TGE / exchange listing. Firm name and public report URL will be published when the audit exists.
Until then, treat code as unaudited. We will not claim an audit that does not exist.
| Control | Requirement |
|---|---|
| Sale treasury | Multisig (2-of-3 or 2-of-2) — not a single personal hot wallet for the full raise |
| Team vesting | On-chain vesting vault; cliff + linear as in §2.4 |
| Timelock | Material admin moves (LP depth, large treasury release, program upgrade) behind a public timelock (duration disclosed at go-live) |
| LP seed | Dedicated liquidity wallet / pool; amounts disclosed at launch |
| Max supply | 100,000,000 TGNM |
| Total supply at TGE | 100,000,000 TGNM |
| Inflation | None. Fixed cap. Circulating supply can only decrease via burns or stay flat/grow via unlocks from pre-allocated vaults. |
| Emergency mint | Forbidden. Economy after reward runway relies on fees + burns (RUNWAY design: ≥15 years of capped emissions from the 28 M bag). |
Definition: tokens freely transferable in the open market at listing (including AMM inventory), excluding locked vesting, reward vault, treasury, and unreleased bags.
| Component | TGNM | Notes |
|---|---|---|
| DEX / LP seed (from Liquidity allocation) | 7,000,000 | Paired with ~$35,000 USDC → illustrative ~$0.005 start band (not a price promise) |
| Team / founder | 0 | 18-month cliff |
| Game rewards vault | 0 | Not free float until earned/emitted |
| Community / sale bag | 0 | Not sold in land pre-sale; separate unlock event if any |
| Marketing / partners / referral / treasury / event | 0 at listing open | Per schedules below |
| Initial circulating supply | 7,000,000 | 7.00% of max |
Any change to ICS before listing will be updated in this table before a listing application.
Remaining 7,000,000 of the Liquidity bag stays protocol-controlled for LP depth — not team dump.
| Allocation | % | Amount (TGNM) | Purpose |
|---|---|---|---|
| Sale / community | 15% | 15,000,000 | Future community distribution / rounds — separate from land USDC sale |
| Liquidity (DEX + timber market float) | 14% | 14,000,000 | AMM seed + market depth |
| Game rewards (long) | 28% | 28,000,000 | Seasons, tasks, bootstrap — multi-year capped emission |
| Team / founder | 15% | 15,000,000 | Core contributors (Mr. Tig & builders) |
| Marketing / ops token | 6% | 6,000,000 | Growth, ops in TGNM |
| Treasury | 12% | 12,000,000 | Development, contingencies, later land waves in TGNM path |
| Referral | 2% | 2,000,000 | Referral seed rewards (cap: 2 persons for pack bonus) |
| Partners / ecosystem | 3% | 3,000,000 | Integrations, advisors |
| Event / burn buffer | 5% | 5,000,000 | Seasonal events, buffers |
| Total | 100% | 100,000,000 |
| Parameter | Value |
|---|---|
| Cliff | 18 months from TGE — 0 unlocked |
| Vesting after cliff | Linear 18 months (~833,000 TGNM / month) |
| Fully unlocked | Month 36 from TGE |
| Post-unlock sell discipline | Soft cap ≤ 1% of team bag / month (≤ 150,000 TGNM/month) — policy binds real sell pressure below unlock pace (on-chain enforcement if/when the vesting program supports it) |
Coinbase-relevant: large team allocation is not liquid at TGE.
| Parameter | Value |
|---|---|
| Cliff | 12 months |
| Then | Linear 24 months |
| Fully unlocked | Month 36 from TGE |
| Parameter | Value |
|---|---|
| At TGE | 0 |
| Unlock | Linear over 36 months from TGE (monthly) |
| Parameter | Value |
|---|---|
| At TGE | 0 free float |
| Release | Multisig + timelock; published purpose (dev, wave tooling, reserves) |
| Parameter | Value |
|---|---|
| At TGE | Locked in rewards vault |
| Emission | Annual caps sized for ≥ 15 years of play; after bag exhaustion, rewards are fee-funded only |
| Nature | Play rewards / fee share paths — not a claim on corporate profits |
| Parameter | Value |
|---|---|
| Land pre-sale | Does not distribute this bag |
| Unlock | Disclosed in a separate community event schedule before any distribution |
Unlocked only as earned referral payouts / scheduled events — not dumped at TGE.
| Tranche | Amount | Timing |
|---|---|---|
| Initial AMM seed | 7,000,000 | At listing |
| Depth reserve | 7,000,000 | Protocol-controlled LP depth over time |
$TGNM$TGNM is required to operate the forest loop. Without it, a player cannot sustain planting and harvesting after starter seeds.
| Utility | Detail |
|---|---|
| Buy seeds | Ongoing planting costs (species-priced in TGNM). Primary sink. |
| Harvest fee | 2 TGNM to start harvest on a mature stand. |
| Timber market | Sell timber for TGNM (game market quote ± season). Trade fee applies. |
| Ranger lock | Lock TGNM for 7 / 30 / 90 days for weighted share of timber trade fee pool (activity fees — not company equity). |
| Kiln | Lock timber (resource), improves sale multiple within caps — complementary to TGNM loop. |
| Frost Shield (Seed Vault) | 16 TGNM protective action (burn-heavy split). |
| Later waves / craft | Future land-wave and craft sinks may require TGNM (disclosed when live). |
| Governance | No claim that TGNM is corporate voting stock. Any later parameter polls are game-parameter signaling only, optional, and do not entitle holders to profits, assets, or dividends of the issuer. |
Watering is free (once per ~24 h). Land is acquired in USDC, not TGNM, during Wave-1 raise.
$TGNM is designed as a utility token for gameplay, not as a share of a business.
$TGNM is | $TGNM is not |
|---|---|
| Payment for in-game actions and items | Equity in the operating company |
| A medium of exchange for timber / fees | A right to dividends or revenue share of the issuer |
| Burned or spent when you play | A guaranteed investment contract |
| Optionally locked for fee-pool game advantages (Ranger) | Passive yield from “efforts of others” as a marketed security |
Explicit statements:
1. Holding $TGNM does not grant ownership of the issuer, voting control of the company, or a contractual right to profits.
2. Any illustrative “compass” figures (e.g. years to recover land USDC at a hypothetical TGNM price) are models, not yield guarantees.
3. Ranger rewards come from player-paid trade fees (and a time-boxed bootstrap from the pre-allocated rewards bag), not from promising a share of corporate earnings.
4. Land NFTs/deeds are game assets sold for USDC; they are not marketed as securities of the company.
5. No APY, no “guaranteed ROI”, no price target promise appears in official materials.
This section describes product intent for transparency. It is not a legal opinion. Counsel reviews before TGE / US marketing.
| Land (Wave 1) | $TGNM | |
|---|---|---|
| What you buy | Estate / parcel | Utility for play |
| Currency | USDC (USDT optional) | Earned/spent in-game; later open market |
In /presale checkout | Yes | No — forbidden |
| Scarcity | 720 Wave-1 estates (+ gated later waves) | Fixed 100 M, burns reduce float |
Why we list: so anyone who holds $TGNM (from play or the open market) can sell into USDC if they want.
Listing is an exit ramp, not a pump event and not a price promise.
Why DEX before CEX: thin liquidity + day-one CEX FOMO is how projects get bought and dumped. We open a controlled float first.
DEX stack (planned): home pool Raydium (TGNM/USDC); in-game buy/sell via Jupiter aggregator so players do not need to leave /play. Seed LP ~$35k USDC is intentionally thin — remaining 7M liquidity bag is a staged depth reserve (paired top-ups, not dumping TGNM alone). Detail: internal LISTING-POLICY-V1.md.
| Step | Name | What happens | Exit criteria before next step |
|---|---|---|---|
| L0 | Land raise | Wave-1 estates sold for USDC only. Zero $TGNM in that checkout. | Softcap ~$50k (ops unlock) |
| L1 | Play live | Plant / water / harvest / timber loop running; sinks (seeds, harvest fee) active | Players can earn and spend TGNM in-game |
| L2 | TGE mint | Fixed 100,000,000 minted into allocation vaults; team vesting on-chain (18+18); mint authority revoked / limited as in §1 | Explorer mint address published (§1.2) |
| L3 | Audit gate | Independent audit of mint / vesting / sale / fee paths published | Audit URL live (§1.4) — no fake claims |
| L4 | DEX listing (V1 exit) | Seed TGNM/USDC on Raydium: ~$35,000 USDC + ~7,000,000 TGNM (illustrative ~$0.005 band). Prefer LP lock for an announced period. In-app swaps via Jupiter. | Pool public · ICS table matches §2.2 (7M = 7%) |
| L5 | Announce exit path | Site / Telegram / X + in-game Buy/Sell: how to swap TGNM↔USDC; reminder that play does not require selling | Players can swap without guessing the pool URL |
| L6 | CEX (optional) | Centralized listing only after DEX depth + real play activity | Not required for V1; never before L4 |
Land (USDC) → Play (earn/spend TGNM) → Mint + vaults → Audit
→ DEX LP open (EXIT ON) → [optional later CEX]
| Item | Value |
|---|---|
| Purpose of market | Sell or buy TGNM for USDC (exit / entry) |
| Initial circulating (ICS) | 7,000,000 TGNM (7%) in AMM — see §2.2 |
| Team sellable | 0 (cliff) |
| Community / rewards / treasury free float | 0 until scheduled unlocks / earnings |
| Land buyers’ TGNM from raise | None (they bought land) |
| Price guarantee | None — can go to zero |
| Dump risk | Exists on any open market; reduced by low ICS + vesting + staged unlocks + Heat/Mania (§4.3) — not removed |
1. You can play without ever selling $TGNM.
2. When the DEX pool is live, you can sell $TGNM for USDC (and buy if you want).
3. A CEX is optional; absence of CEX does not block exit if DEX LP is live.
4. We do not sell $TGNM in the land pre-sale.
5. We do not promise that listing will raise the price.
| Control | Effect |
|---|---|
| Land-only raise | No ICO bag of TGNM among land buyers |
| ICS ~7% | Harder to “buy the whole float” cheaply vs dumping into deep bids — still possible on thin books |
| Team 18-month cliff + 18 linear · ≤1%/mo sell | No founder market sell at open; dump paced after unlock |
| Staged community / marketing unlocks | No single unlock dump of large bags at L4 |
| Heat / Mania (§4.3) | Slows game extraction / map growth if TWAP extremes — does not freeze the DEX |
Model label: Play-and-Earn (progress and timber value from care), not casino “print to dump.”
Buy estate (USDC) → starter seeds (6+1) → plant → water daily → harvest (2 TGNM)
→ sell / kiln / craft timber → buy more seeds (TGNM) → repeat
Early-adopter starter pack (with land claim): 6 + 1 starter seeds and 6 free logging credits (one harvest-fee waiver per stand = full first cut cycle). Then normal 2 TGNM fees. Not a TGNM token grant. If seeds run out before a public DEX: one free Comeback (+6 seeds + 6 Cut credits) per estate (total wipe only) — seeds alone would still softlock Cut at 0 TGNM; then Seed Desk — pay USDC at the illustrative ref peg for seeds. Desk is a payment rail only: same 70% TGNM burn obligation as a normal seed buy. It does not sell TGNM in the land raise and does not skip burns. Paid harvest fee = 90% burn / 10% ops into the vault ledger.
Harvest Desk (softlock rail): if the player has < 2 TGNM and 0 Cut credits on an estate, they may pay USDC ≈ $0.06 at the ref peg (6 × 2 TGNM × $0.005) for +6 Cut credits on that estate — one full cut cycle. Same 90% burn / 10% ops ledger obligation as six paid Cuts. No TGNM is minted to the player. After the first wood sale they return to normal TGNM fees.
Seed Desk — how the 70% burn works (technical):
| Phase | What the player gets | What happens to TGNM |
|---|---|---|
| Sandbox / pre-mint | Seed in bag · USDC spent (local ledger) | Recorded as accrued burn (tgnmBurned = seedTgnm × 70%). No SPL burn yet — the mint does not exist. |
| Pre-DEX, post-mint | Seed · USDC → desk treasury | Protocol burns 70% of seedTgnm from a pre-allocated Seed Desk vault (slice of the event/burn buffer) · 30% ops. Not a market buy (no public AMM yet). Vault is finite. |
| Post-DEX | Prefer: buy TGNM on AMM → buySeed | Optional Desk: USDC → AMM buy → immediate 70% burn / 30% ops → seed. |
Invariant: Desk never mints TGNM to the player. USDC pays for the seed; the burn is protocol-side (ledger now → vault/AMM later).
Free-seed subsidy (illustrative): Wave-1 starter 6+1 across 720 estates ≈ ~180k TGNM of *forgone* seed demand (~2.6% of the 7M ICS band, ~20 days of full-Wave-1 annual seed spend) — a one-cycle onboard, not ongoing inflation. Land USDC raise is unchanged. Detail: internal CENA-MODEL-SCENARE-V1.md §1.4–1.5b.
| Layer | Spec |
|---|---|
| Continents | 6 (one species each) |
| Wave-1 estates | 720 (120 × 6) |
| Planned map | 2,160 estates across Waves 1–3 (Wave 2–3 prepared behind the scenes; locked until health gates) |
| Estate size | 6 stands (6 ha) |
| Maturity | Eucalyptus 7d … Mahogany 21d (+ harvest day + pause) |
| Death rule | 3 consecutive days without water → stand dies (tools / species perks may extend) |
| Lease | Tenant 70% / owner 25% / game 5% of net timber sale |
| Anti-whale | Wave 1: max $2,000 or 5 estates · Waves 2–3: lifetime cap +1 estate and +$1,500 spend per newly opened wave (→ max 7 / $5,000 when W3 is live) · 14-day flip lock · see below |
| Seed bag soft cap | Buy only for species you own; max bag = 5× your stands of that species (prices unchanged) |
Each continent’s wood has a distinct play identity. Perks are small gameplay edges, not a second economy. Base seed burn (70%) and harvest fee (2 TGNM) stay global.
| Species | Grow | Identity perk |
|---|---|---|
| Eucalyptus | 7d | Care+ — 7-day Care sell bonus +2% (other species +1%) |
| Douglas Fir | 10d | Kiln+ — kiln payout +0.03 before the ×1.40 cap |
| Oak | 14d | Lodge− — lodge upgrade wood cost −10% if you own ≥1 Oak estate |
| Iroko | 14d | Hardy — dies at 4 water misses (5 with Sap craft); others die at 3 (4 with Sap) |
| Teak | 18d | Ranger+ — Ranger fee pool ×1.10 if you own ≥1 Teak estate and stake Ranger |
| Mahogany | 21d | Prestige — Frost Shield 12 TGNM and 21-day buy cooldown (else 16 TGNM / 30 days) |
One estate = one species = one perk. Waves 2–3 open more belts of these same six woods, not new crop types.
Wave-2 and Wave-3 belts (planned +720 estates each; world cap 2,160) stay locked until published AND health metrics pass (sell-through, activity, seed buy from market/LP, LP runway, price band, minimum days). Opening is not automatic FOMO. Default: open in tranches (first ≤360, then more only if health still holds) — not +720 on day one. Map size is not increased beyond the 120-per-species belt plan; larger belts would worsen timber extract pressure vs liquidity.
Anti-whale as waves unlock (lifetime, per wallet / linked identity):
| Map state | Max estates | Max land spend (USDC cumulative) |
|---|---|---|
| Wave 1 only | 5 | $2,000 |
| Wave 2 open | 6 (+1) | $3,500 (+$1,500) |
| Wave 3 open | 7 (+1) | $5,000 (+$1,500) |
Optional Ranger 90-day stake may still grant +1 estate slot on top (→ 8 only when W3 is live).
Not used: unlimited “+1 per wave forever,” or keeping a hard 5 forever (that would lock loyal W1 players out of new belts).
Wave-2+ list prices are not cheaper than Wave-1 same tier (default +15–25% USDC or TGNM-denominated). First 30 days of a new wave: max 2 estates from that wave’s new belts per wallet (snipe brake).
Sustainability: rewards vault is capped for long runway; after that, economy is fee + burn sustained.
| Faucet | Source |
|---|---|
| Timber sales | Players receive TGNM from the market / buyers |
| Ranger fee share | Share of 2.5% timber trade fees (pool) |
| Game rewards / seasons / tasks | From 28 M vault under caps |
| Referral seed rewards | From 2 M referral bag |
| Bootstrap (early Ranger) | Time-boxed; tapers — then fee-only path |
| Sink | Typical split / note |
|---|---|
Seeds (TGNM buySeed or Seed Desk) | 70% burn / 30% ops — Desk = same split (pre-mint: ledger; post-mint: Desk vault or AMM buy&burn) |
| Harvest start | 2 TGNM → 90% burn / 10% ops |
| Timber trade fee | 2.5% → Ranger 50% / ops 30% / burn 20% |
| Frost Shield | 16 TGNM (Mahogany owners 12 TGNM) → burn 60% / Living Forest 25% / ops 15% |
| Ranger lock | Temporary lock (not burn) for duration |
| Later craft / wave sinks | Additional burns/locks when shipped |
Fixed max supply + activity-linked burns are the core deflation path. Extreme USD chart moves are handled by §4.3 — not by silently changing seed prices.
Why this exists: If $TGNM pumps or dumps hard in USD, the in-game loop stays in TGNM (seeds and timber use the same unit). Rewriting the seed/timber price table because the chart moved would destroy trust and look like discretionary meddling. Instead we use pre-published protective modes that slow extraction and map growth — protecting players, the timber market buffer, and the fairness of land scarcity.
Launch reference (illustrative peg, not a promise): ≈ $0.005 / TGNM.
Signal: 30-day TWAP vs that reference, sustained ≥ 14 days to enter a mode; ≥ 14 days clear to exit.
1. The base TGNM seed and timber catalog is stable.
2. Modes are disclosed in advance — not ad-hoc “we changed prices today.”
3. No confiscation of balances; no emergency mint to “save the chart.”
4. Goal = playability and scarcity discipline, not supporting the token price.
5. Live status is shown in-product (e.g. /season, Market, World banners).
| Mode | Trigger (30d TWAP) | What changes | What does not change |
|---|---|---|---|
| Normal | Between 0.5× and 3× | Standard weekly sell cap (100% of wood earned that week) | — |
| Heat | ≥ 3× (≥14d) | Weekly sell cap → 70% · reward emissions −25% (from the pre-allocated 28M bag) | Seed/timber TGNM table |
| Mania | ≥ 10× (≥14d) | Sell cap → 50% · rewards −50% · Wave 2–3 land expansion paused | Seed/timber TGNM table |
| Stress | ≤ 0.5× (≥14d) | Care / Living Forest payouts +25% from existing pools | Seed/timber table · no new mint |
If the timber market buffer is at genuine risk of insolvency and Heat/Mania are insufficient: temporary timber guide adjust ±10%, with ≥ 7 days public notice and auto-revert window — not used for routine pumps. Detail: project policy MANIA-POLICY-V1.
Seed and timber prices are in TGNM and stay on a stable table. If the open-market coin price runs hot or cold for long enough, we tighten how fast you can sell timber and may pause new land waves — we do not rewrite your planting costs overnight to chase the chart.
This Whitepaper is for information only.
| Rule | Statement |
|---|---|
| Sanctions | Persons or entities on OFAC or other applicable sanctions lists, and residents of comprehensively sanctioned jurisdictions, may not participate. |
| Restricted jurisdictions | The project may geo-block or refuse users from jurisdictions where participation is illegal or requires unlicensed offerings. |
| United States | No public solicitation of US persons for an unregistered securities offering. US persons should assume participation may be restricted or unavailable unless a lawful exemption and process are expressly published. $TGNM is not registered with the SEC. |
| Your duty | You are solely responsible for complying with laws that apply to you. |
The exact blocked-country list is published at sale / TGE open.
Digital assets and on-chain games involve substantial risk of loss, including total loss.
Non-exhaustive risks: smart-contract bugs; key/custody loss; oracle or market manipulation; regulatory change; DEX illiquidity; game-economy rebalance; downtime; phishing; irrevocable burns; NFT/deed transfer restrictions; failure to hit softcap or ship features.
Token price can go to zero. Past models ≠ future results. No guarantee of profit.
| Phase | Focus | Milestones |
|---|---|---|
| F0 | Canon + sandbox | Model lock · /play sandbox · land-only presale UI |
| F1 | Community | Telegram · X · waitlist |
| F2 | Soft public web | Domain · HTTPS · play + whitepaper + land info |
| F3 | Wallets & treasury | Multisig sale treasury · labeled sub-accounts |
| F4 | Devnet programs | Land claim ix · vesting vaults · fee/burn paths |
| F5 | Legal | Entity formation · counsel review · ToS / Privacy |
| F6 | Wave-1 land sale | USDC checkout live · soft $50k → play push (L0) |
| F7 | Play push + TGE path | Live care loop after softcap · rent rules locked (sandbox preview only) · mint/audit prep |
| F8 | DEX exit + public P2P rent | LP seed · Jupiter in-app · lease marketplace (70/25/5 · tenant early-exit fee · owner cannot cancel mid-term) · seasons / Ranger live |
| F9 | Waves 2–3 | Metric-gated expansion · drip tranches |
| F10 | CEX (optional) | Only after DEX depth + activity (L6) |
P2P land rent is intentionally not a day-one raise feature: owners and tenants need a living player base first. Canon: 70% tenant / 25% owner / 5% game · terms 30/60/90d · owner cannot end early · tenant may exit early for a seed-sized TGNM fee (70% burn, 7d cooldown). Sandbox may preview; public ship = F8.
Separate from P2P rent. A limited yearly Pass on founder-held eucalyptus plots:
| Price | $15 USDC / year (renewal year-2+ $25) |
| Supply | 12 Passes per wave (W1–W3) · 1 per wallet |
| What you get | Play rights on euc · not ownership · starter 6 seeds · 0 Cut credits |
| Wood split | 70% player · 20% burn · 5% founder ops · 5% game ops |
| Convert anytime | +$35 USDC → full euc deed on the same plot (stands stay). Your $15 is credited toward the $50 list price. |
| After convert | That plot leaves the Pass pool. A new empty Pass may open only if wave seats remain; otherwise the seat ends (no refill). |
Marketing rule: always “Pass / lease” — never “buy land for $15”. Full Wave-1 deed prices remain Appendix A (euc $50, …).
Listing procedure (canonical): §3.4 steps L0→L6. Internal checklist: LISTING-POLICY-V1. Dates shift with delivery — directional, not a guaranteed calendar.
Testnet: Solana devnet for programs before mainnet.
Mainnet: mint + sale + game authorities only after audit + legal checklist.
Mr. Tig is the founder brand / community voice for Tignum. Treasury policy and multisig signers will be disclosed to counsel at raise go-live; contractors may build under NDA.
| Species | Price | Supply | Cap |
|---|---|---|---|
| Eucalyptus | $50 | 120 | $6,000 |
| Douglas fir | $90 | 120 | $10,800 |
| Oak | $120 | 120 | $14,400 |
| Iroko | $180 | 120 | $21,600 |
| Teak | $250 | 120 | $30,000 |
| Mahogany | $380 | 120 | $45,600 |
| Total | 720 | **** |
Soft target: $50,000. Anti-whale: $2,000 / 5 estates.
Land USDC sits in escrow until softcap decision: if the raise ends below $50,000, payments are refunded to the originating wallets (PRESALE-REFUND-V1.md).
Before Coinbase / any major listing pack:
Version: Whitepaper V1 · October 2026
Contact: site / · land /presale · play /play · this document /whitepaper
Community: Telegram & X — announced at public launch