TignumTIGNUM

Player guide · before the legalese

Grow. Wait. Sell the timber.

Tignum is a Solana forest idle: claim land in USDC, care for stands, earn timber value in $TGNM utility — not a casino mint.

Why it's different

Six hooks worth remembering before the tables start.

Land first, token later

You buy a forest estate in USDC — not a speculative TGNM sale in the raise.

Patience is the edge

Plant · water daily · wait · cut · sell timber. Miss 3 days and the stand dies.

Burns, not print

Seeds burn ~70% · harvest fees burn ~90%. Fixed 100M supply — no endless mint.

Heat / Mania brakes

If the chart goes wild, the game slows extraction — base prices stay readable.

Early pack that works

Claim = 6+1 seeds + 6 free Cuts. Softlock rails: Comeback + Seed/Harvest Desk.

Six continents

One species per realm. Wave 1 = 720 estates. Waves 2–3 only if the economy is healthy.

One season on your estate

The season loop on your estate.

  1. 1Claim landUSDC · deed + early pack
  2. 2Plant6 stands · right species
  3. 3WaterWhole plot · every day
  4. 4CutCredits first · then 2 TGNM
  5. 5Sell / holdMarket · kiln · craft · earn TGNM
  6. 6ReplantSeeds in TGNM (or Desk)

Six realms · Wave 1

Each continent = one species. Prices are land USDC (early bird). Grow days scale from fast eucalyptus to slow mahogany.

Eucalyptus$507d grow
Douglas$90mid
Oak$120mid
Iroko$180slow
Teak$250slow
Mahogany$38021d grow

What happens · when

Player-facing roadmap. Exact calendar dates move with delivery — direction stays.

  1. NowF0

    Canon locked

    Whitepaper + raise rules locked.

  2. NextF1–F2

    Community + soft web

    Telegram · X · live domain. Land info public — still no real USDC checkout.

  3. Raise openF6

    Wave-1 land (USDC)

    Phase A cheap woods → B iroko/teak (~day 30) → C mahogany (at $50k or day 90). Softcap $50k unlocks ops; miss it by 12 months → refunds to payers.

  4. After softcapF7–F8

    Play push · then TGE

    Live seasons deepen. Token mint + DEX exit only after land success — listing is an exit ramp, not the raise.

  5. LaterF9–F10

    Waves 2–3 · optional CEX

    More map only on published health metrics. CEX only if DEX depth exists.

Full technical whitepaper

Technical MUST sections below. On-chain addresses and audit links ship when real — never as placeholders. Terms · Risk.

Tignum ($TGNM) — Whitepaper V1

Document status: Pre-TGE public draft

Aligned with: MASTER-MODEL-V1 (internal product canon)

Last update: 2026-10-27

Live page: /whitepaper

Integrity rule: Contract addresses, audit URLs, and company registration details are published only when real.

Fabricating audits, teams, or addresses is prohibited.


Abstract

Tignum is a browser-based forest idle game on Solana. Players buy scarce land (estates) with USDC, then plant, water, harvest, and trade timber using the utility token $TGNM.

  • Land raise ≠ token sale. Wave-1 pre-sale sells parcels only. No $TGNM is sold in that checkout.
  • $TGNM is spent and earned inside the game (seeds, harvest fees, timber market, Ranger lock, Vault shield).
  • Max supply is fixed at 100,000,000. No open inflationary mint.
  • Player-protection modes (Heat / Mania / Stress) are pre-published: they tighten timber sell caps and pause map expansion when the market extremes — they do not rewrite the in-game TGNM price table (§4.3).
  • Public DEX listing follows a fixed sequence (§3.4 L0–L6) so holders can exit to USDC; CEX is optional and later.
  • This whitepaper does not promise price appreciation, dividends, or profit share in any company.

Document control

ItemValue
Token nameTignum
TickerTGNM
ChainSolana
StandardSPL Token (Solana Program Library)
Max / total supply100,000,000 TGNM (fixed)
Primary raiseLand (USDC) — softcap $50,000
Public personaMr. Tig (founder brand / communications)

1. Technical specification & smart contracts (MUST)

1.1 Blockchain and token standard

BlockchainSolana mainnet-beta (devnet for testing)
Token standardSPL Token (Token Program / Token-2022 only if explicitly adopted and disclosed)
Decimals6 (planned)
Native listing pair (planned)TGNM / USDC on a Solana DEX

$TGNM is not ERC-20 or BEP-20. Explorers: Solscan / Solana Explorer.

1.2 Contract / mint addresses

On-chain artifacts (TGNM mint, metadata, land/deed program, sale treasury, vesting vault, fee/burn path) are published after mainnet deploy — each with a full base58 address and a Solscan / explorer link to verified IDL or release tag.

Until then, no address is claimed. Source will ship as a public GitHub release tag matching the on-chain deploy.

1.3 Architecture and token logic

Design principles

1. Fixed supply. All 100 M are minted once into allocation vaults at Token Generation Event (TGE).

2. No transfer tax. Transfers are standard SPL — 0% tax/fee on transfer.

3. No hidden mint. After initial allocation, mint authority is revoked or held only by a disclosed vesting/emission program that cannot increase max supply above 100 M.

4. Burns are real. Game sinks call burn (or send to an irrecoverable burn address) — they do not silently re-mint.

Authorities (planned)

AuthorityPolicy at / after TGE
Mint authorityUsed only for the one-time 100 M allocation (or program-controlled emission from pre-minted reward vault, not new supply). Then revoked or limited to documented vault release.
Freeze authorityDisabled / revoked at TGE (preferred). If temporarily retained for incident response, held by multisig + timelock and disclosed here.
Upgrade authority (programs)Multisig; critical upgrades behind timelock.
PauseVanilla SPL has no global “pause.” Any custom pause on game programs will be disclosed; it must not confiscate user balances silently.
BlacklistNot part of the base token design. Any compliance hold uses disclosed program rules + legal process — not a silent admin drain.

Functional flows

FlowLogic
Mint (TGE)Create mint → mint 100 M → distribute to allocation PDAs/vaults per §2 → revoke open mint.
BurnSeeds (~70%), harvest fee (~90% of 2 TGNM), Vault Frost Shield (~60%), share of timber trade fee (~20%) — see §4.
Game spendPlayer wallet → game program CPI (transfer or burn).
RewardsReleased from the pre-allocated 28 M game-rewards vault under annual caps — not inflationary mint.
Land purchaseUSDC → sale treasury; estate deed / grant — no TGNM in the same checkout.

1.4 Security guarantees

Independent smart-contract audit

An independent smart-contract audit (mint, vesting, sale treasury, game fee/burn paths, deed program) is required before mainnet TGE / exchange listing. Firm name and public report URL will be published when the audit exists.

Until then, treat code as unaudited. We will not claim an audit that does not exist.

Custody and admin controls

ControlRequirement
Sale treasuryMultisig (2-of-3 or 2-of-2) — not a single personal hot wallet for the full raise
Team vestingOn-chain vesting vault; cliff + linear as in §2.4
TimelockMaterial admin moves (LP depth, large treasury release, program upgrade) behind a public timelock (duration disclosed at go-live)
LP seedDedicated liquidity wallet / pool; amounts disclosed at launch

2. Tokenomics and allocation (MUST)

2.1 Total and maximum supply

Max supply100,000,000 TGNM
Total supply at TGE100,000,000 TGNM
InflationNone. Fixed cap. Circulating supply can only decrease via burns or stay flat/grow via unlocks from pre-allocated vaults.
Emergency mintForbidden. Economy after reward runway relies on fees + burns (RUNWAY design: ≥15 years of capped emissions from the 28 M bag).

2.2 Initial circulating supply (at first public listing)

Definition: tokens freely transferable in the open market at listing (including AMM inventory), excluding locked vesting, reward vault, treasury, and unreleased bags.

ComponentTGNMNotes
DEX / LP seed (from Liquidity allocation)7,000,000Paired with ~$35,000 USDC → illustrative ~$0.005 start band (not a price promise)
Team / founder018-month cliff
Game rewards vault0Not free float until earned/emitted
Community / sale bag0Not sold in land pre-sale; separate unlock event if any
Marketing / partners / referral / treasury / event0 at listing openPer schedules below
Initial circulating supply7,000,0007.00% of max

Any change to ICS before listing will be updated in this table before a listing application.

Remaining 7,000,000 of the Liquidity bag stays protocol-controlled for LP depth — not team dump.

2.3 Token allocation

Allocation%Amount (TGNM)Purpose
Sale / community15%15,000,000Future community distribution / rounds — separate from land USDC sale
Liquidity (DEX + timber market float)14%14,000,000AMM seed + market depth
Game rewards (long)28%28,000,000Seasons, tasks, bootstrap — multi-year capped emission
Team / founder15%15,000,000Core contributors (Mr. Tig & builders)
Marketing / ops token6%6,000,000Growth, ops in TGNM
Treasury12%12,000,000Development, contingencies, later land waves in TGNM path
Referral2%2,000,000Referral seed rewards (cap: 2 persons for pack bonus)
Partners / ecosystem3%3,000,000Integrations, advisors
Event / burn buffer5%5,000,000Seasonal events, buffers
Total100%100,000,000

2.4 Vesting schedule and cliffs

Team / founder — 15,000,000 TGNM (15%)

ParameterValue
Cliff18 months from TGE — 0 unlocked
Vesting after cliffLinear 18 months (~833,000 TGNM / month)
Fully unlockedMonth 36 from TGE
Post-unlock sell disciplineSoft cap ≤ 1% of team bag / month (≤ 150,000 TGNM/month) — policy binds real sell pressure below unlock pace (on-chain enforcement if/when the vesting program supports it)

Coinbase-relevant: large team allocation is not liquid at TGE.

Partners / advisors — 3,000,000 TGNM (3%)

ParameterValue
Cliff12 months
ThenLinear 24 months
Fully unlockedMonth 36 from TGE

Marketing / ops token — 6,000,000 TGNM (6%)

ParameterValue
At TGE0
UnlockLinear over 36 months from TGE (monthly)

Treasury — 12,000,000 TGNM (12%)

ParameterValue
At TGE0 free float
ReleaseMultisig + timelock; published purpose (dev, wave tooling, reserves)

Game rewards — 28,000,000 TGNM (28%)

ParameterValue
At TGELocked in rewards vault
EmissionAnnual caps sized for ≥ 15 years of play; after bag exhaustion, rewards are fee-funded only
NaturePlay rewards / fee share paths — not a claim on corporate profits

Sale / community — 15,000,000 TGNM (15%)

ParameterValue
Land pre-saleDoes not distribute this bag
UnlockDisclosed in a separate community event schedule before any distribution

Referral — 2,000,000 · Event buffer — 5,000,000

Unlocked only as earned referral payouts / scheduled events — not dumped at TGE.

Liquidity — 14,000,000 TGNM (14%)

TrancheAmountTiming
Initial AMM seed7,000,000At listing
Depth reserve7,000,000Protocol-controlled LP depth over time

3. Utility model & non-security framing (MUST)

3.1 Clear in-game utility of $TGNM

$TGNM is required to operate the forest loop. Without it, a player cannot sustain planting and harvesting after starter seeds.

UtilityDetail
Buy seedsOngoing planting costs (species-priced in TGNM). Primary sink.
Harvest fee2 TGNM to start harvest on a mature stand.
Timber marketSell timber for TGNM (game market quote ± season). Trade fee applies.
Ranger lockLock TGNM for 7 / 30 / 90 days for weighted share of timber trade fee pool (activity fees — not company equity).
KilnLock timber (resource), improves sale multiple within caps — complementary to TGNM loop.
Frost Shield (Seed Vault)16 TGNM protective action (burn-heavy split).
Later waves / craftFuture land-wave and craft sinks may require TGNM (disclosed when live).
GovernanceNo claim that TGNM is corporate voting stock. Any later parameter polls are game-parameter signaling only, optional, and do not entitle holders to profits, assets, or dividends of the issuer.

Watering is free (once per ~24 h). Land is acquired in USDC, not TGNM, during Wave-1 raise.

3.2 Non-security / Howey-oriented positioning (utility token)

$TGNM is designed as a utility token for gameplay, not as a share of a business.

$TGNM is$TGNM is not
Payment for in-game actions and itemsEquity in the operating company
A medium of exchange for timber / feesA right to dividends or revenue share of the issuer
Burned or spent when you playA guaranteed investment contract
Optionally locked for fee-pool game advantages (Ranger)Passive yield from “efforts of others” as a marketed security

Explicit statements:

1. Holding $TGNM does not grant ownership of the issuer, voting control of the company, or a contractual right to profits.

2. Any illustrative “compass” figures (e.g. years to recover land USDC at a hypothetical TGNM price) are models, not yield guarantees.

3. Ranger rewards come from player-paid trade fees (and a time-boxed bootstrap from the pre-allocated rewards bag), not from promising a share of corporate earnings.

4. Land NFTs/deeds are game assets sold for USDC; they are not marketed as securities of the company.

5. No APY, no “guaranteed ROI”, no price target promise appears in official materials.

This section describes product intent for transparency. It is not a legal opinion. Counsel reviews before TGE / US marketing.

3.3 Land vs token (critical separation)

Land (Wave 1)$TGNM
What you buyEstate / parcelUtility for play
CurrencyUSDC (USDT optional)Earned/spent in-game; later open market
In /presale checkoutYesNo — forbidden
Scarcity720 Wave-1 estates (+ gated later waves)Fixed 100 M, burns reduce float

3.4 Public market listing — clear procedure (exit liquidity)

Why we list: so anyone who holds $TGNM (from play or the open market) can sell into USDC if they want.

Listing is an exit ramp, not a pump event and not a price promise.

Why DEX before CEX: thin liquidity + day-one CEX FOMO is how projects get bought and dumped. We open a controlled float first.

DEX stack (planned): home pool Raydium (TGNM/USDC); in-game buy/sell via Jupiter aggregator so players do not need to leave /play. Seed LP ~$35k USDC is intentionally thin — remaining 7M liquidity bag is a staged depth reserve (paired top-ups, not dumping TGNM alone). Detail: internal LISTING-POLICY-V1.md.

Mandatory sequence (do not skip)

StepNameWhat happensExit criteria before next step
L0Land raiseWave-1 estates sold for USDC only. Zero $TGNM in that checkout.Softcap ~$50k (ops unlock)
L1Play livePlant / water / harvest / timber loop running; sinks (seeds, harvest fee) activePlayers can earn and spend TGNM in-game
L2TGE mintFixed 100,000,000 minted into allocation vaults; team vesting on-chain (18+18); mint authority revoked / limited as in §1Explorer mint address published (§1.2)
L3Audit gateIndependent audit of mint / vesting / sale / fee paths publishedAudit URL live (§1.4) — no fake claims
L4DEX listing (V1 exit)Seed TGNM/USDC on Raydium: ~$35,000 USDC + ~7,000,000 TGNM (illustrative ~$0.005 band). Prefer LP lock for an announced period. In-app swaps via Jupiter.Pool public · ICS table matches §2.2 (7M = 7%)
L5Announce exit pathSite / Telegram / X + in-game Buy/Sell: how to swap TGNM↔USDC; reminder that play does not require sellingPlayers can swap without guessing the pool URL
L6CEX (optional)Centralized listing only after DEX depth + real play activityNot required for V1; never before L4
Land (USDC) → Play (earn/spend TGNM) → Mint + vaults → Audit
    → DEX LP open (EXIT ON) → [optional later CEX]

What is true on day of DEX open

ItemValue
Purpose of marketSell or buy TGNM for USDC (exit / entry)
Initial circulating (ICS)7,000,000 TGNM (7%) in AMM — see §2.2
Team sellable0 (cliff)
Community / rewards / treasury free float0 until scheduled unlocks / earnings
Land buyers’ TGNM from raiseNone (they bought land)
Price guaranteeNone — can go to zero
Dump riskExists on any open market; reduced by low ICS + vesting + staged unlocks + Heat/Mania (§4.3) — not removed

Player-facing rules (plain language)

1. You can play without ever selling $TGNM.

2. When the DEX pool is live, you can sell $TGNM for USDC (and buy if you want).

3. A CEX is optional; absence of CEX does not block exit if DEX LP is live.

4. We do not sell $TGNM in the land pre-sale.

5. We do not promise that listing will raise the price.

Anti-dump posture (honest)

ControlEffect
Land-only raiseNo ICO bag of TGNM among land buyers
ICS ~7%Harder to “buy the whole float” cheaply vs dumping into deep bids — still possible on thin books
Team 18-month cliff + 18 linear · ≤1%/mo sellNo founder market sell at open; dump paced after unlock
Staged community / marketing unlocksNo single unlock dump of large bags at L4
Heat / Mania (§4.3)Slows game extraction / map growth if TWAP extremes — does not freeze the DEX

4. Game ecosystem and mechanics (MUST)

4.1 How Tignum works (Play-and-Earn)

Model label: Play-and-Earn (progress and timber value from care), not casino “print to dump.”

Buy estate (USDC) → starter seeds (6+1) → plant → water daily → harvest (2 TGNM)
→ sell / kiln / craft timber → buy more seeds (TGNM) → repeat

Early-adopter starter pack (with land claim): 6 + 1 starter seeds and 6 free logging credits (one harvest-fee waiver per stand = full first cut cycle). Then normal 2 TGNM fees. Not a TGNM token grant. If seeds run out before a public DEX: one free Comeback (+6 seeds + 6 Cut credits) per estate (total wipe only) — seeds alone would still softlock Cut at 0 TGNM; then Seed Desk — pay USDC at the illustrative ref peg for seeds. Desk is a payment rail only: same 70% TGNM burn obligation as a normal seed buy. It does not sell TGNM in the land raise and does not skip burns. Paid harvest fee = 90% burn / 10% ops into the vault ledger.

Harvest Desk (softlock rail): if the player has < 2 TGNM and 0 Cut credits on an estate, they may pay USDC ≈ $0.06 at the ref peg (6 × 2 TGNM × $0.005) for +6 Cut credits on that estate — one full cut cycle. Same 90% burn / 10% ops ledger obligation as six paid Cuts. No TGNM is minted to the player. After the first wood sale they return to normal TGNM fees.

Seed Desk — how the 70% burn works (technical):

PhaseWhat the player getsWhat happens to TGNM
Sandbox / pre-mintSeed in bag · USDC spent (local ledger)Recorded as accrued burn (tgnmBurned = seedTgnm × 70%). No SPL burn yet — the mint does not exist.
Pre-DEX, post-mintSeed · USDC → desk treasuryProtocol burns 70% of seedTgnm from a pre-allocated Seed Desk vault (slice of the event/burn buffer) · 30% ops. Not a market buy (no public AMM yet). Vault is finite.
Post-DEXPrefer: buy TGNM on AMM → buySeedOptional Desk: USDC → AMM buy → immediate 70% burn / 30% ops → seed.

Invariant: Desk never mints TGNM to the player. USDC pays for the seed; the burn is protocol-side (ledger now → vault/AMM later).

Free-seed subsidy (illustrative): Wave-1 starter 6+1 across 720 estates ≈ ~180k TGNM of *forgone* seed demand (~2.6% of the 7M ICS band, ~20 days of full-Wave-1 annual seed spend) — a one-cycle onboard, not ongoing inflation. Land USDC raise is unchanged. Detail: internal CENA-MODEL-SCENARE-V1.md §1.4–1.5b.

LayerSpec
Continents6 (one species each)
Wave-1 estates720 (120 × 6)
Planned map2,160 estates across Waves 1–3 (Wave 2–3 prepared behind the scenes; locked until health gates)
Estate size6 stands (6 ha)
MaturityEucalyptus 7d … Mahogany 21d (+ harvest day + pause)
Death rule3 consecutive days without water → stand dies (tools / species perks may extend)
LeaseTenant 70% / owner 25% / game 5% of net timber sale
Anti-whaleWave 1: max $2,000 or 5 estates · Waves 2–3: lifetime cap +1 estate and +$1,500 spend per newly opened wave (→ max 7 / $5,000 when W3 is live) · 14-day flip lock · see below
Seed bag soft capBuy only for species you own; max bag = 5× your stands of that species (prices unchanged)

Species identity (one perk per species — does not change seed/timber base prices)

Each continent’s wood has a distinct play identity. Perks are small gameplay edges, not a second economy. Base seed burn (70%) and harvest fee (2 TGNM) stay global.

SpeciesGrowIdentity perk
Eucalyptus7dCare+ — 7-day Care sell bonus +2% (other species +1%)
Douglas Fir10dKiln+ — kiln payout +0.03 before the ×1.40 cap
Oak14dLodge− — lodge upgrade wood cost −10% if you own ≥1 Oak estate
Iroko14dHardy — dies at 4 water misses (5 with Sap craft); others die at 3 (4 with Sap)
Teak18dRanger+ — Ranger fee pool ×1.10 if you own ≥1 Teak estate and stake Ranger
Mahogany21dPrestige — Frost Shield 12 TGNM and 21-day buy cooldown (else 16 TGNM / 30 days)

One estate = one species = one perk. Waves 2–3 open more belts of these same six woods, not new crop types.

Waves 2–3 and anti-whale (prepared map)

Wave-2 and Wave-3 belts (planned +720 estates each; world cap 2,160) stay locked until published AND health metrics pass (sell-through, activity, seed buy from market/LP, LP runway, price band, minimum days). Opening is not automatic FOMO. Default: open in tranches (first ≤360, then more only if health still holds) — not +720 on day one. Map size is not increased beyond the 120-per-species belt plan; larger belts would worsen timber extract pressure vs liquidity.

Anti-whale as waves unlock (lifetime, per wallet / linked identity):

Map stateMax estatesMax land spend (USDC cumulative)
Wave 1 only5$2,000
Wave 2 open6 (+1)$3,500 (+$1,500)
Wave 3 open7 (+1)$5,000 (+$1,500)

Optional Ranger 90-day stake may still grant +1 estate slot on top (→ 8 only when W3 is live).

Not used: unlimited “+1 per wave forever,” or keeping a hard 5 forever (that would lock loyal W1 players out of new belts).

Wave-2+ list prices are not cheaper than Wave-1 same tier (default +15–25% USDC or TGNM-denominated). First 30 days of a new wave: max 2 estates from that wave’s new belts per wallet (snipe brake).

Sustainability: rewards vault is capped for long runway; after that, economy is fee + burn sustained.

4.2 Economic cycle — faucets and sinks

Faucets (TGNM entering player wallets)

FaucetSource
Timber salesPlayers receive TGNM from the market / buyers
Ranger fee shareShare of 2.5% timber trade fees (pool)
Game rewards / seasons / tasksFrom 28 M vault under caps
Referral seed rewardsFrom 2 M referral bag
Bootstrap (early Ranger)Time-boxed; tapers — then fee-only path

Sinks (TGNM leaving circulation or locked)

SinkTypical split / note
Seeds (TGNM buySeed or Seed Desk)70% burn / 30% ops — Desk = same split (pre-mint: ledger; post-mint: Desk vault or AMM buy&burn)
Harvest start2 TGNM → 90% burn / 10% ops
Timber trade fee2.5% → Ranger 50% / ops 30% / burn 20%
Frost Shield16 TGNM (Mahogany owners 12 TGNM) → burn 60% / Living Forest 25% / ops 15%
Ranger lockTemporary lock (not burn) for duration
Later craft / wave sinksAdditional burns/locks when shipped

Fixed max supply + activity-linked burns are the core deflation path. Extreme USD chart moves are handled by §4.3 — not by silently changing seed prices.

4.3 Market stability & player protection (Heat / Mania / Stress)

Why this exists: If $TGNM pumps or dumps hard in USD, the in-game loop stays in TGNM (seeds and timber use the same unit). Rewriting the seed/timber price table because the chart moved would destroy trust and look like discretionary meddling. Instead we use pre-published protective modes that slow extraction and map growth — protecting players, the timber market buffer, and the fairness of land scarcity.

Launch reference (illustrative peg, not a promise): ≈ $0.005 / TGNM.

Signal: 30-day TWAP vs that reference, sustained ≥ 14 days to enter a mode; ≥ 14 days clear to exit.

Principles

1. The base TGNM seed and timber catalog is stable.

2. Modes are disclosed in advance — not ad-hoc “we changed prices today.”

3. No confiscation of balances; no emergency mint to “save the chart.”

4. Goal = playability and scarcity discipline, not supporting the token price.

5. Live status is shown in-product (e.g. /season, Market, World banners).

Modes

ModeTrigger (30d TWAP)What changesWhat does not change
NormalBetween 0.5× and 3×Standard weekly sell cap (100% of wood earned that week)—
Heat≥ 3× (≥14d)Weekly sell cap → 70% · reward emissions −25% (from the pre-allocated 28M bag)Seed/timber TGNM table
Mania≥ 10× (≥14d)Sell cap → 50% · rewards −50% · Wave 2–3 land expansion pausedSeed/timber TGNM table
Stress≤ 0.5× (≥14d)Care / Living Forest payouts +25% from existing poolsSeed/timber table · no new mint

Always-on protections (every mode)

  • Weekly timber sell discipline (Normal = 100% of that week’s earn).
  • Seed bag soft cap (5× owned stands; buy only for species you own).
  • Land anti-whale (Wave 1: $2,000 / 5 estates).
  • Kiln season multiple cap ×1.40.
  • Heavy seed burn (70%).

Emergency only (last resort)

If the timber market buffer is at genuine risk of insolvency and Heat/Mania are insufficient: temporary timber guide adjust ±10%, with ≥ 7 days public notice and auto-revert window — not used for routine pumps. Detail: project policy MANIA-POLICY-V1.

Player-facing one-liner

Seed and timber prices are in TGNM and stay on a stable table. If the open-market coin price runs hot or cold for long enough, we tighten how fast you can sell timber and may pause new land waves — we do not rewrite your planting costs overnight to chase the chart.


5. Legal disclaimers and risk (MUST)

5.1 Disclaimer — not an offer of securities

This Whitepaper is for information only.

  • It is not a prospectus, offering memorandum, or invitation to purchase securities.
  • It is not investment, legal, or tax advice.
  • Nothing herein is an offer to sell, or solicitation to buy, any security or financial instrument in any jurisdiction where such offer would be unlawful.
  • Participation in land sales or token markets is entirely at your own risk.

5.2 Geographic and regulatory restrictions

RuleStatement
SanctionsPersons or entities on OFAC or other applicable sanctions lists, and residents of comprehensively sanctioned jurisdictions, may not participate.
Restricted jurisdictionsThe project may geo-block or refuse users from jurisdictions where participation is illegal or requires unlicensed offerings.
United StatesNo public solicitation of US persons for an unregistered securities offering. US persons should assume participation may be restricted or unavailable unless a lawful exemption and process are expressly published. $TGNM is not registered with the SEC.
Your dutyYou are solely responsible for complying with laws that apply to you.

The exact blocked-country list is published at sale / TGE open.

5.3 Risk warning

Digital assets and on-chain games involve substantial risk of loss, including total loss.

Non-exhaustive risks: smart-contract bugs; key/custody loss; oracle or market manipulation; regulatory change; DEX illiquidity; game-economy rebalance; downtime; phishing; irrevocable burns; NFT/deed transfer restrictions; failure to hit softcap or ship features.

Token price can go to zero. Past models ≠ future results. No guarantee of profit.


6. Roadmap and execution plan (MUST)

6.1 Phased roadmap

PhaseFocusMilestones
F0Canon + sandboxModel lock · /play sandbox · land-only presale UI
F1CommunityTelegram · X · waitlist
F2Soft public webDomain · HTTPS · play + whitepaper + land info
F3Wallets & treasuryMultisig sale treasury · labeled sub-accounts
F4Devnet programsLand claim ix · vesting vaults · fee/burn paths
F5LegalEntity formation · counsel review · ToS / Privacy
F6Wave-1 land saleUSDC checkout live · soft $50k → play push (L0)
F7Play push + TGE pathLive care loop after softcap · rent rules locked (sandbox preview only) · mint/audit prep
F8DEX exit + public P2P rentLP seed · Jupiter in-app · lease marketplace (70/25/5 · tenant early-exit fee · owner cannot cancel mid-term) · seasons / Ranger live
F9Waves 2–3Metric-gated expansion · drip tranches
F10CEX (optional)Only after DEX depth + activity (L6)

P2P land rent is intentionally not a day-one raise feature: owners and tenants need a living player base first. Canon: 70% tenant / 25% owner / 5% game · terms 30/60/90d · owner cannot end early · tenant may exit early for a seed-sized TGNM fee (70% burn, 7d cooldown). Sandbox may preview; public ship = F8.

Founder Grove Pass (entry tenure — not a deed)

Separate from P2P rent. A limited yearly Pass on founder-held eucalyptus plots:

Price$15 USDC / year (renewal year-2+ $25)
Supply12 Passes per wave (W1–W3) · 1 per wallet
What you getPlay rights on euc · not ownership · starter 6 seeds · 0 Cut credits
Wood split70% player · 20% burn · 5% founder ops · 5% game ops
Convert anytime+$35 USDC → full euc deed on the same plot (stands stay). Your $15 is credited toward the $50 list price.
After convertThat plot leaves the Pass pool. A new empty Pass may open only if wave seats remain; otherwise the seat ends (no refill).

Marketing rule: always “Pass / lease” — never “buy land for $15”. Full Wave-1 deed prices remain Appendix A (euc $50, …).

Listing procedure (canonical): §3.4 steps L0→L6. Internal checklist: LISTING-POLICY-V1. Dates shift with delivery — directional, not a guaranteed calendar.

Testnet: Solana devnet for programs before mainnet.

Mainnet: mint + sale + game authorities only after audit + legal checklist.

6.2 Public face

Mr. Tig is the founder brand / community voice for Tignum. Treasury policy and multisig signers will be disclosed to counsel at raise go-live; contractors may build under NDA.


Appendix A — Wave-1 land price list (USDC, not TGNM)

SpeciesPriceSupplyCap
Eucalyptus$50120$6,000
Douglas fir$90120$10,800
Oak$120120$14,400
Iroko$180120$21,600
Teak$250120$30,000
Mahogany$380120$45,600
Total720****

Soft target: $50,000. Anti-whale: $2,000 / 5 estates.

Land USDC sits in escrow until softcap decision: if the raise ends below $50,000, payments are refunded to the originating wallets (PRESALE-REFUND-V1.md).

Appendix B — Listing checklist (anti-rejection)

Before Coinbase / any major listing pack:

  • [ ] Real mint + explorer links in §1.2
  • [ ] Independent audit URL in §1.4
  • [ ] Multisig + timelock live and described
  • [ ] ICS number matches on-chain unlocks
  • [ ] Vesting contracts verifiable on-chain
  • [ ] No ROI / APY / “guaranteed return” language anywhere public
  • [ ] No false team or audit claims

Version: Whitepaper V1 · October 2026

Contact: site / · land /presale · play /play · this document /whitepaper

Community: Telegram & X — announced at public launch